In rummy, 13 cards get randomly distributed amongst the players with the central objective of the rummy game being to make a set or meld of those 13 cards in a particular order, by taking and discarding cards from the book and open decks. The individual who manages to make the perfect melds before everybody else is declared as the winner. There are three kinds of orders in which melding is supposed to be done:
Making a pure sequence is essential in the set of melds. You cannot declare the game till the time you've made a pure sequence. In pure sequence, the primary objective is to make a sequential meld of cards having the same suit. For example, 8♥ 9♥ 10♥
The triplet involves a meld having cards of the same number, but different suits. Forming a triplet is not mandatory as the pure sequence, but if you are planning to make a triplet meld, then you must remember that the suit must not be repeated. For example,10♥10♠10♣ or 4♥ 4♠4♣ 4♦.
This type of order involves the use of the wild card, otherwise known as the Joker card. If you don’t have a consecutive order of cards, then you can place a joker card in your current meld and it shall then assume the value of the card that you require to complete the sequence. Again, 2nd sequence has no value till the time you make a pure sequence. For example, 8♠ Q♥ 10♠. Here, joker card Q♥ becomes 9♠, thereby completing the sequence as 8♠ 9♠ 10♠
Note:Q of any suit is considered as the joker card only in this given hand, the joker card can and shall vary from game to game.
Copyright © 2013-2017 silkrummy.com. All rights reserved