Rules

Rummy Glossary

Rummy has its own vocabulary, and different families and apps often use different words for the same thing. Here are the terms you’ll hear most often, explained simply.

4 min readUpdated

TermMeaning
101 / 201The two common limits in Pool rummy. Reach that total and you are out of the game.
Ace high / Ace lowThe Ace can be used above the King (Q♠K♠A♠) or below the Two (A♠2♠3♠), but not both at once (K♠A♠2♠ is invalid).
Arrange / sortOrdering the cards in your hand into groups so you can see your melds. Also done at the end of a deal to count points.
Card valueThe points a card is worth in a losing hand: A, K, Q, J = 10; 2–10 = face value; jokers = 0.
Closed deckThe face-down pile you can draw from. Nobody knows the next card.
CountThe points in a losing hand. “What’s your count?” means “How many points do you have?”
Cut jokerAnother name for the wild joker card turned face up after the deal.
DeadwoodLoose cards that don’t belong to any group. These are what you count when you lose.
DealOne complete hand, from dealing the cards until someone declares. Also the act of handing out cards.
Deals rummyA format with a fixed number of deals; the lowest total wins. See Deals rummy rules.
DeclareTo finish the deal by showing all 13 cards in valid groups. Also called a show.
DiscardThe card you throw face up on the open pile at the end of your turn.
Discard pileSame as the open pile.
Draw / pickTaking one card from the closed deck or the open pile at the start of your turn.
DropLeaving a deal voluntarily for a fixed penalty. See first drop and middle drop.
EliminationBeing knocked out of a Pool rummy game after reaching 101 or 201 points.
Finish slotIn apps, the place where you put your 14th card when you declare.
First dropDropping before you draw your first card. Costs 20 points (25 in 201 Pool).
First lifeA popular name for the pure sequence – the first thing you need to “stay alive” in a deal.
Full countThe maximum penalty for one deal: 80 points.
GroupAny meld – a sequence or a set.
Impure sequenceA sequence where a joker stands in for a missing card, e.g. 4♦★JKR6♦.
JokerA card that can replace any card in a sequence or set. See printed joker and wild joker.
MeldA valid group of cards: a sequence or a set.
Middle dropDropping after you have already drawn at least once. Costs 40 points (50 in 201 Pool).
Open pileThe face-up pile of discarded cards. You may draw its top card instead of a closed-deck card.
Points rummyA single-deal format: winner 0, losers count their points. See Points rummy rules.
Pool rummyA format where points add up over many deals until players are eliminated.
Printed jokerThe two picture jokers ★JKR added to the two decks. Always a joker, worth 0.
Pure sequenceThree or more cards of one suit in order with no joker standing in, e.g. 9♥10♥J♥. Every valid declaration needs one.
RejoinA house rule in some Pool games that lets an eliminated player come back in.
RunAnother word for a sequence.
Second lifeThe second sequence needed for a valid declaration. It can be pure or impure.
SequenceThree or more cards of the same suit in consecutive order.
SetThree or four cards of the same rank, all in different suits, e.g. J♠J♥J♣.
ShowSame as declare.
TossDeciding who deals or plays first, often by each player drawing a card.
Wild jokerAll cards of the rank shown by the card turned up after the deal. If that card is a printed joker, Aces are wild.
Wrong showAn invalid declaration. It costs 80 points.

FAQ

What does “first life” mean in rummy?

First life is a common name for the pure sequence. You need it to declare, and without it every card in your hand counts when you lose.

Is a cut joker the same as a wild joker?

Yes. The cut joker is the card turned face up after the deal, and every card of that rank becomes a wild joker for the deal.

What is deadwood?

Deadwood is any card in your hand that is not part of a valid sequence or set. When someone else declares, deadwood is what you count as points.